Why Reverse Engineer The PSP?

By Paul Sajna

Background

The Sony Playstation Portable handheld game console is iconic partially because of it's prolific homebrew scene. It was the first game console that I personally owned as a kid, and perhaps in some way it inspired me to become a software engineer. At the very least, it inspired me to hack, and hack it I did. Shortly after I got the PSP, I brought it to a random electronics consultant in my hometown to perform the Pandora's Battery hack which required a soldering iron I did not have at the time. I know many others who had similar experiences.

Rust and Puzzle Bobble

Lately I've been working on a project called rust-psp. It's exactly what you think it is, a rust-lang toolchain for making PSP Homebrew. We have achieved parity with the unofficial C SDK for user-mode applications. What does an enterprising rust hacker do when he has met C? Go further. It all starts with Puzzle Bobble. While reading the C SDK to translate it to Rust, I came across an interesting comment in the source code:

/* Note: Some of the structures, types, and definitions in this file were
   extrapolated from symbolic debugging information found in the Japanese
   version of Puzzle Bobble. */

Debug information in Puzzle Bobble you say? Fascinating. After seeing this comment a few times in various files, I couldn't help but crack it open in radare2/Cutter. I had previously attempted reverse engineering C64 Pacman, so I knew my way around the tool, and I was waiting on a PR to be merged before I could implement rust-std for PSP. So I cracked it open and found entire libraries that were not yet in the C SDK. Eventually radare2/Cutter became limiting and I switched to Ghidra.

Today Puzzle Bobble, Tomorrow The World!

I reverse engineered sceGuDebugPrint from Puzzle Bobble, and there are many things in Puzzle Bobble I still have to work on, but I couldn't help but wonder, "How many other games like this are there?" The answer I've found so far is 12. If you find more, please let me know.

K great, but why did you make a website about it?

I made this website to share findings with the community and have a central place for this information on the web. You are welcome to contribute on github.